Roadmap for the future of the Indian Esports community in the Asian Games 2022
The Olympic Council of Asia (OCA) and Asian Electronic Sports Federation (AESF) have acknowledged the implementation of the new initiative, ‘Road to Asian Games’ for the forthcoming 2022 Asian Games, in which the event titles selection and confirmation will be approved by AESF.
This will allow publishing companies to be part of Olympic events such as the Asian Games. The campaign will begin in Hangzhou 2022, and AESF will continue to supervise the management of Esports through to Nagoya 2026, Doha 2030, and beyond.
This effort will be the first of its kind to deliver fair and equitable chances to all publishers and promote eSports growth not only in Asia but around the world.
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Future of Indian Esports community in the Asian games 2022 as discussed by ESFI
With Esports making its appearance as a medal event at the Asian Games, the AESF ‘Road to Asian Games’ campaign will also expand beyond competitive scenes. This campaign will build the groundwork in bringing the Olympic Spirit to eSports and create an awareness campaign for participating eSports athletes to partake in the Olympic Movement and Values.
With preparations for the advertising, sustainability, and legacies ongoing, there will be a focus on education and development in eSports. Key areas of attention will include grassroots growth, inclusive initiatives, professional opportunities, health and wellness assistance, as well as athlete’s rights and protection.
The AESF wants to integrate virtual and simulated sports to the ‘Road to Asian Games’ and finals competition as a showcase event, which will further promote and broaden eSports scope beyond conventional titles which are recognized as the console, computer, or mobile eSports gaming events. This addition also intends to inspire both the sports and eSports communities to participate in physical activities and boost mental wellness.
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Lokesh Suji, director of the Esports Federation of India & Vice President of the Asian Esports Federation (AESF), while addressing India’s level of preparedness for Esports in Asian Games 2022, stated:
“There is no dearth of talent when it comes to eSports; having said so there is a lot of work that needs to be done in terms of their skills (game and psychological); we are working on some programs which will aid our eSports athletes.”-Lokesh Suji, director of the Esports Federation of India & Vice President of the Asian Esports Federation (AESF)
ESFI is also searching for clarification on PUBGM (Asian Game version) and AOV (Asian Game version) since both games are restricted in India.
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